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Week 1 Basic Mechanics and Menus

  • Writer: Leigh Armstrong
    Leigh Armstrong
  • Jan 24, 2019
  • 1 min read

Updated: Feb 14, 2019

The very first task I did was to research some examples of golf games and their user interfaces. I then sketched UI mockups to help guide what I would later develop.

Once I completed the various sketches I then began working on making the different engine UI elements, using both widgets and 3D environment objects. This was to test whether or not it was worth justifying learning and implementing a complex 3D UI.



The next goal was to create simple mechanics for the game. I created a little level shaped like an 'L' and added a golf hole for level completion and respawn scripting. The camera was positioned onto a spring arm which was then attached to the ball. The ball acted like the character allowing the camera to follow the ball from a distance.



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